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Old Jun 30, 2005, 01:20 AM // 01:20   #1
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First of all, this idea seems cool, but it also has a negative side. Think about it. Now getting weapon upgrades takes NO PvE at all. This game is basically becoming pure PvP. All the PvE players that worked hard and long to get that awesome Fellblade 15 damage%>50%health, +30 health, (whatever hilt), it takes a PvP player about 5 minutes to create a character with the exact same sword (minus the model) if they have unlocked it through fighting. GvG seems to make gaining these points pretty fast, so this definately favors the PvP players and not the PvE. Guild Wars is destroying it's formerly well-maintained PvE environment.

Your thoughts?

Last edited by free4all; Jun 30, 2005 at 01:27 AM // 01:27..
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Old Jun 30, 2005, 01:22 AM // 01:22   #2
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Can you get felblades in PvP premades?

I thought you can only use gladius.
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Old Jun 30, 2005, 01:24 AM // 01:24   #3
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'Sides, you start unlocking from the bottom, so if you find somethign really good in PvE, it would take a PvPer quite a while to unlock it, since he would have to go through lesser bonuses first.
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Old Jun 30, 2005, 01:25 AM // 01:25   #4
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...so what?

PvPers don't PvE. It doesn't affect you.

Besides we have to PvP for a long time (and do well at it) before we even get decdent amounts of faction.
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Old Jun 30, 2005, 01:26 AM // 01:26   #5
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Since you can only use that weapon in PvP, I think finding the uber PvE weapon will still be a goal for PvE players.

I think you aren't reading enough into the rare items part.

My impression is to get that +30 health upgrade, you have to unlock at least one health upgrade first. (And it might be that you have to unlock every single health upgrade in order.) Yes, in a guild vs. guild battle you can do this very quickly... but in GvG you should have lots of uber stuff already.
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Old Jun 30, 2005, 01:35 AM // 01:35   #6
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Quote:
Originally Posted by free4all
First of all, this idea seems cool, but it also has a negative side. Think about it. Now getting weapon upgrades takes NO PvE at all. This game is basically becoming pure PvP. All the PvE players that worked hard and long to get that awesome Fellblade 15 damage%>50%health, +30 health, (whatever hilt), it takes a PvP player about 5 minutes to create a character with the exact same sword (minus the model) if they have unlocked it through fighting. GvG seems to make gaining these points pretty fast, so this definately favors the PvP players and not the PvE. Guild Wars is destroying it's formerly well-maintained PvE environment.

Your thoughts?
seems like you think guild wars is a PvE based game, but its not. Its both PvE and PvP. There still is a game, now people dont have to go through the game over and over.
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Old Jun 30, 2005, 01:38 AM // 01:38   #7
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If you have a +25hp pommel, I highly doubt that that 5hp is REAALLY gonna make a difference in PvP. Same with the damage, if you have something like a +15% obtained in PvE compared to a +20% unlocked through PvP, it's probably a whopping 1 extra dp if that. It hardly makes that much of a difference.

I am seriously not going to complain if I have a weapon a few percent lower then someone unlocked it through PvP. The game rewards skill and this is the best way to show it. If you don't like it, gtfo.
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Old Jun 30, 2005, 01:43 AM // 01:43   #8
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Quote:
Originally Posted by free4all
First of all, this idea seems cool, but it also has a negative side. Think about it. Now getting weapon upgrades takes NO PvE at all. This game is basically becoming pure PvP. All the PvE players that worked hard and long to get that awesome Fellblade 15 damage%>50%health, +30 health, (whatever hilt), it takes a PvP player about 5 minutes to create a character with the exact same sword (minus the model) if they have unlocked it through fighting. GvG seems to make gaining these points pretty fast, so this definately favors the PvP players and not the PvE. Guild Wars is destroying it's formerly well-maintained PvE environment.

Your thoughts?
It's still faster to unlock strictly in PvE than it is through PvP. The new system makes it so that doing a combination of both is supposed to be the fastest way to unlock anything. If you think it's faster to unlock through PvP then I suggest you start crunching numbers to prove it.
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Old Jun 30, 2005, 01:45 AM // 01:45   #9
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Quote:
Originally Posted by Blackace
It's still faster to unlock strictly in PvE than it is through PvP. The new system makes it so that doing a combination of both is supposed to be the fastest way to unlock anything. If you think it's faster to unlock through PvP then I suggest you start crunching numbers to prove it.
However, in PvP you get to select what you want to unlock. I guess if you want to unlock EVERYTHING, then it might not be that fast.
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Old Jun 30, 2005, 01:49 AM // 01:49   #10
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This faction update was purely for PvP only players, or PvE/PvP avid players who want to unlock things a bit faster. In no way shape, or form does this matter to PvE players who do just that, play PvE only.

Finding the 'uber' weapon, if there is such a thing in Guild Wars, is all just a part of the gaming experience and you will have to deal with it. Besides, they never said exactly what they will be able to unlock and when exactly, they merely mentioned runes, skills and upgrades, never did they actually mention things like fellblades, which strictly is a cosmetic look rather than an attack advantage/disadvantage, as its max damage is the same as a simple max damage longsword, of course I put this as if they have the same exact mods and the like.

So, let us, once agian, be patient before we start the whining of how this or that or another of this patch is going to ruin your game. Some of you guys just can not be satisfied or even partially so, with what they have attempted to do to help you.
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Old Jun 30, 2005, 01:50 AM // 01:50   #11
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What I'm doing is just using PvE for skills and PvP for everything else. This cuts down on like 2/3 for the faction points you need. Therefore PvE players still have the upperhand, but no one is forced to do either mode.
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Old Jun 30, 2005, 06:21 AM // 06:21   #12
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There are some numbers here in my take on PvP rewards
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Old Jun 30, 2005, 06:28 AM // 06:28   #13
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My thoughts about this is: it's not a competition between PvP and PvE players; play the game in your own pace in the mode you enjoy most. PvE is for players who don't like PvP, so why should they suddenly start liking it now? Because they can get specific item/skill unlocks for PvP use only? What?? Holy personality switch, Batman!
Quote:
Originally Posted by Willow
Since you can only use that weapon in PvP, I think finding the uber PvE weapon will still be a goal for PvE players.
Exactly; this change won't do a thing to the PvE economy for that reason at least.
Quote:
Originally Posted by drowningfish999
What I'm doing is just using PvE for skills and PvP for everything else. This cuts down on like 2/3 for the faction points you need. Therefore PvE players still have the upperhand, but no one is forced to do either mode.
Yes, when we beta tested this patch, we did some calculations and tried to judge and compare PvE against PvP and this is basically how I think it all turned out. Since you unlock specific item pieces in PvP, but as for skills simply having to kill a boss with your team mates and capture a skill, I think it may still be quite a bit faster in many cases to PvE. And skills are generally more important to planning out strategies than item modifiers.
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Last edited by Jugalator; Jun 30, 2005 at 06:37 AM // 06:37..
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Old Jun 30, 2005, 07:16 AM // 07:16   #14
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Quote:
Originally Posted by Blackace
It's still faster to unlock strictly in PvE than it is through PvP. The new system makes it so that doing a combination of both is supposed to be the fastest way to unlock anything. If you think it's faster to unlock through PvP then I suggest you start crunching numbers to prove it.
Say, 400 points per GvG. 10 minutes to kill a lower-ranked guild. Not too bad. Now, how much time should i spend to farm +30 HP mod for a staff???
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Old Jun 30, 2005, 07:18 AM // 07:18   #15
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Quote:
Originally Posted by Caco-Cola
...so what?

PvPers don't PvE. It doesn't affect you.

Besides we have to PvP for a long time (and do well at it) before we even get decdent amounts of faction.
And us PvEers have to play a long time to get a decent amount of upgrades or money to buyt them. All's fair in love and war.
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Old Jun 30, 2005, 07:22 AM // 07:22   #16
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Quote:
Originally Posted by free4all
First of all, this idea seems cool, but it also has a negative side. Think about it. Now getting weapon upgrades takes NO PvE at all. This game is basically becoming pure PvP. All the PvE players that worked hard and long to get that awesome Fellblade 15 damage%>50%health, +30 health, (whatever hilt), it takes a PvP player about 5 minutes to create a character with the exact same sword (minus the model) if they have unlocked it through fighting. GvG seems to make gaining these points pretty fast, so this definately favors the PvP players and not the PvE. Guild Wars is destroying it's formerly well-maintained PvE environment.

Your thoughts?
This patch doesn't change PvE at all.
It just makes it nicer for PvP only players who don't want to play any PvE.
It's not as though you instantly unlock anything, you still have to work for it, you just get to do it by playing PvP instead.
As to PvE characters who have spent ages getting really good weapons, good for them. This doesn't change anything. It doesn't make it easier for PvE players to get cool stuff.
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Old Jun 30, 2005, 09:12 AM // 09:12   #17
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My thoughts? If I wrote my thoughts, I'd be immediatly banned.


But you don't know what the hell you're talking about. You obviously have no clue how long the system actually takes. Sure, 1,000 doesn't seem much... lets see... divide 3,000 by 40. That's how many tombs matches you would have to win on a winning streak to get a single elite or superior rune. Then consider the fact that 99% of all PUG's will never make it past their second match. How often do you see a non-guild group holding the Hall of Heroes? My point exactly. If anything, the system needs speeding up. By a lot.
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Old Jun 30, 2005, 09:15 AM // 09:15   #18
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I agree with OP 100%, I mean, adding new quests and two new zones including outposts and quests this summer is going to totally flush PvE down the toilet! And, what the hell's the deal with trying to eliminate bots and with upgrading the quests and bosses? These people don't give 2 shits for PvE!
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Old Jun 30, 2005, 09:16 AM // 09:16   #19
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Then that means that they don't give 4 shits about either side. As PvP players are pissed, PvE players are pissed, appearantly.

...everybody's happy!
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Old Jun 30, 2005, 09:30 AM // 09:30   #20
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Quote:
Originally Posted by free4all
First of all, this idea seems cool, but it also has a negative side. Think about it. Now getting weapon upgrades takes NO PvE at all. This game is basically becoming pure PvP. All the PvE players that worked hard and long to get that awesome Fellblade 15 damage%>50%health, +30 health, (whatever hilt), it takes a PvP player about 5 minutes to create a character with the exact same sword (minus the model) if they have unlocked it through fighting. GvG seems to make gaining these points pretty fast, so this definately favors the PvP players and not the PvE. Guild Wars is destroying it's formerly well-maintained PvE environment.

Your thoughts?
my thoughts? if less people are playing pve now because of the new update, it's because they wanted to be PvPing in the FIRST PLACE! the update allows them to pvp more for the things that let them pvp better. they dont care about pve or you getting that uber max dmg 15% >50%hp chaos sword. they just want to pvp. you got new quests and you're COMPLAINING?

but on a different point, i dont understand why PvP people OR pve people are mad. pvp people should be happy because they can now unlock SOME things faster. Anet will probably be tweaking the rewards more in the coming weeks, so we shouldnt have to worry about that. and pve will be getting a major update soon. you shouldnt whine just because skills are harder to unlock in pvp versus pve.

improvements i'd like to see on top of this patch:
  1. increase the amount of faction gain or lower the costs to buy skills/runes/upgrades to match the speed at which a RP character can unlock skills. as in, there should still be no benefit for someone who justs wants to pvp to make a RP character. they should be able to get skills and stuff at the same rate as a pve character.
  2. remove the requirement for people to have a pve character at all to buy skills with. having to have a RP character at droknars forge serves no purpose. if you have pvp'ed enough to gain faction to buy skills, you obviously have *some* skill in the game (more so than a lot of people who have gotten to droknar's forge), so why force us to have a RP character at all? most pvp people have already ascended at least one character and beaten all the missions, so why make us keep that character slot open?
  3. not related to this patch per say, but let us save our pvp character templates. let us keep say 10 template slots and let us delete the premade templates. most of the premade templates suck anyway, and it's not like it will take any extra bandwidth/storage to do it.

Last edited by wheel; Jun 30, 2005 at 09:37 AM // 09:37..
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